League RulesTable of ContentsLeague Specifics
League Schedule
Divisions
Costs
NEW
FOR 2001
Payments
NEW
FOR 2001
Late Payments
NEW FOR 2001
Expenses
Prizes
Regular Season Draft
NEW
FOR 2001
Playoff Draft Positions to be drafted
Draft Time Limit Section
3- Free Agents & Trades
Free Agent Pickup
Free Agent Waivers and Pickup
Trades NEW
IN WEEK 4 2001
Free Agent & Trade Approvals
Lineup Submission
Lineup Submission Times
Lineup Rosters
Lineup Inactivity
Playoff Rules
Playoff Draft
Regular Season Tiebreakers
Playoff Tiebreakers
Free Agent Pickup Tiebreakers
Offensive Team Scoring
Kicking Scoring
Special Teams/ Defense Scoring
Special Note on Scoring Section
8- Disputes and Appeals
Disputes and Appeals
LEAGUE STATEMENT
The DTFFL was established in 1997.
League changes are voted on by the league and must have a majority to
pass. Majority is based on the
respondents after sufficient attempts have been made to contact each team.
Additionally the Commissioner may make changes for the league’s
betterment.
SECTION
ONE- BASIC INFORMATION
LEAGUE SPECIFICS
A.
The league consists
of 1 Conference with a total of 3 Divisions.
B.
Each division holds 4
teams for a league total of 12 teams.
C.
The Regular season
consists of 17 weeks.
D.
Playoffs commence at
the time of the NFL playoffs and conclude with the end of the NFL playoffs. LEAGUE SCHEDULE
A.
Division teams play
each other three times.
B.
Each team plays
enough teams in the other Divisions one time each to fill out the schedule. DIVISIONS
A.
Division Teams are
dynamic. Teams are placed in
Divisions each year by Draft order. Picks
numbers 1, 4, 7, & 10 will be in Division One.
Picks numbers 2, 5, 8, &11 will be in Division Two.
Picks 3, 6, 9, & 12 will be in Division Three. COSTS
A.
The annual cost of
owning a team is $151.00.
B.
The cost of each free
agent move is $5.00
C.
The cost of each
player traded is $2.50
D.
Each team must write
one Mr. Fantasy report during the regular season.
If the report is not written the cost to the team will be $5.00 PAYMENTS
A.
Annual Dues of
$151.00 are due on Draft Day.
B.
Each team must prepay
$15 for free agent moves on Draft Day. Any
funds not used are to be returned at the conclusion of the Playoffs.
C.
Each team must prepay
$5 in prepayment for not preparing a Mr. Fantasy report.
If the report is prepared and submitted, the $5 will be a prepayment
towards a Free Agent Move. Any funds not used are to be returned at the conclusion of
the Playoffs.
D.
Draft day payments
due are a total of $171.00. LATE PAYMENTS
A.
Annual Dues must be
paid prior to Week #1 games. Any
team that has not paid their dues will be charged with a loss for each week
the dues are not paid, whether or not the team has won.
This will not affect the opponent in any way.
B.
Free Agent prepayment
of $15 must be made prior to Week #1 games. EXPENSES
A.
Purchase of Software.
(Approx. $40.00)
B.
Engraving of Trophy.
(Approx. $10.00) PRIZES
A.
Division Winner-
$125.00
B.
Wildcard Winner- $
75.00
C.
Weekly High Score
Winner- $ 10.00
D.
Playoff 1st
Place- $405.00 + 50% of Free
Agent & Trade Funds.
E.
Playoff 2nd
Place- $225.00 + 25% of Free Agent & Trade Funds.
F.
Playoff 3rd
Place- $150.00 + 10% of Free
Agent & Trade Funds.
G.
Playoff 4th
Place- $ 90.00 + 5% of Free Agent
& Trade Funds.
H.
Playoff 5th
Place- $ 67.00 + 5% of Free Agent
& Trade Funds.
I.
Playoff 6th
Place- $ 43.00 + 5% of Free Agent
& Trade Funds Back to Top
SECTION TWO-
DRAFT RULES
DRAFT ORDER REGULAR SEASON
A.
Draft order is based
on the prior year’s record at the end of the Playoffs.
Worst team picks first and best team picks last.
The draft will serpentine in each round.
In the event of expansion or replacement, the new teams will receive
draft picks starting after the last current teams draft pick has been placed. DRAFT ORDER PLAYOFFS
A.
Division Winners earn
picks 1-3 and Wildcard Winners earn picks 4-6.
Draft order does not serpentine. Pick
placement is based on overall regular season record with the Division Winner
with the best record picking 1st while the Wildcard Winner with the
best record picks 4th. POSITIONS TO BE DRAFTED
A.
Each team will draft
2 QB’s, 4 RB’s, 4 WR’s, 2 Kickers, & 2 ST/Defense.
These positions apply to both the Regular Season Draft and the Playoff
Draft. DRAFT TIME LIMIT
A.
Each team is given
three minutes per pick. In the
event they exceed the time limit, the next teams pick will be made and then the
team that exceeded their time limit will pick.
Back
to Top
SECTION THREE-
FREE AGENTS & TRADES
FREE AGENT PICKUP
A.
Free Agency begins
immediately following the Regular Season Draft and concludes in Week #14.
Free Agents are available for $5.00 per player.
Free Agency opens Tuesday’s at 10:00 AM and closes on Fridays at 9:00
PM. FREE AGENT WAIVERS AND PICKUP
A.
All dropped players
must clear waivers until the next weekly free agent cycle
B.
The team that waives
a player must wait two free agent cycles before they may pick that player up
again.
C.
Free agency pickup order is determined as follows.
Between Tuesday 10 am and Wednesday 9 PM, all free agent moves are
assigned by overall record, at the rate of one player per team. The team with the worst regular season record gets first pick
while the team with the best record gets the last pick.
In the event that two or more teams have identical records the team
with the lowest total of points scored to date picks 1st.
After 9 PM on Wednesday, there is no order to free agent pickup. All teams should submit
Free Agent requests as soon as possible and the Commissioner will assign the
players at Wednesday 9 PM. TRADES
A.
Trading opens
immediately following the Playoffs for the following season.
Teams may trade draft picks. Trades
are conducted by trading one pick for one pick and one player for one player.
Each team is charged $2.50 per pick or player traded. B. Trading is available for the same hours as free agency. All teams involved in a trade must email the Commish or contact the Commish within 1 hour of each other. If this is not done, the trade will be void until all teams resubmit the trade within 1 hour of each other. C. Trades are to be submitted on the website via the Free Agent Submission Form. In the Drop Player section you should indicate the player you are trading by writing "to" in front of the player name. In the Pick Up Player Section, you should indicate the player you are receiving by writing "from" in front of the player name. Finally, in the notes section, you should indicate the teams that are involved in the trade. As usual, fill in your team name, email address, and the week # at the top of the form. FREE AGENT AND TRADE APPOVALS
A.
The Commissioner must
approve Free Agent moves and Trades. Roster
moves are not accepted until approved by the Commissioner.
SECTION
FOUR- LINEUPS
LINEUP SUBMISSION
A.
Lineups may be
submitted by Website form, email, fax, or phone call.
WEBSITE: http://dtfantasyfootball.tripod.com EMAIL: dreamteamfantasyfootball@yahoo.com FAX:
Send email request for fax
number. PHONE: Send
email request for phone number. LINEUP SUBMISSION TIMES
A.
Lineups may be
submitted and changed from Tuesday 10 AM to Sunday ½ hour before the first
game time (usually 12:30 PM) for Sunday games.
B.
If players are
involved in a Thursday game, those players must be called in ½ hour before
the first Thursday game time (usually 7:30 PM).
C.
If players are
involved in a Saturday game, those players must be submitted ½ hour before
the first game time (usually 12 PM).
D.
If players are
involved in a game at different times than mentioned in section 4 A-C, then
those players must be called in ½ hour before the first game time. LINEUP ROSTERS
A.
All teams must play 1
QB, 2 RB’s, 2 WR’s, 1 K, and 1 ST/D.
B.
Teams that do not
make lineup changes will be assigned the prior week’s lineup. LINEUP INACTIVITY
A.
Teams that do not
call in lineups and appear to have given up on their team will have lineups
submitted by the Commissioner.
B.
Teams are determined
to be inactive if they go more than two weeks without submitting a lineup
change and they do not respond to Commissioner attempts at communication.
C.
In the event that the
inactive teams is playing the Commissioner’s team, the Commissioner’s
opponent that week will determine the inactive team’s lineup.
SECTION
FIVE- PLAYOFFS
PLAYOFF RULES
A.
Playoffs begin at the
end of the regular season and last for the length of the NFL playoffs.
B.
Six teams make the
playoffs, 3 Division Winners and 3 Wildcard Winners.
C.
The entire roster of
each team is played throughout the playoffs.
D.
As NFL teams are
eliminated, players are eliminated.
E.
The team who has
accumulated the most total points at the end of the NFL Superbowl wins 1st
prize and so on. PLAYOFF DRAFT
A.
Players from the
teams that don’t make the playoffs and Free Agents are all available in the
draft.
B.
All teams must fill a
roster of 14 which consists of 2 QB’s, 4 RB’s, 4 WR’s,
2 K’s, & 2 ST/D.
C.
Teams are permitted
four free pickups with each additional player pickup costing $5.00.
SECTION
SIX- TIEBREAKERS
REGULAR SEASON TIEBREAKERS
Teams can tie during the regular season games. At the end of the regular season, the following rules take effect in the event of overall record ties.
DIVISION TIEBREAKERS
1.
Overall Record
2.
Division Record
3.
Head to Head Record
4.
Total Points Scored
(More is better)
5.
Total Points Against
(Less is better)
6.
Coin Toss WILDCARD TIEBREAKERS
1.
Overall Record
2.
Head to Head Record
3.
Total Points Scored
(More is better)
4.
Total Points Against
(Less is better)
5.
Coin Toss FREE AGENCY TIEBREAKERS
1.
Overall Record
2.
Head to Head Record
3.
Total Points Scored
(More is better)
4.
Total Points Against
(Less is better)
PLAYOFF TIEBREAKERS
There are no tiebreakers in the Playoffs.
Team scoring is accumulated throughout the Playoffs.
In the event that two or more teams finish with the same score, they
will split the prize winnings for the positions they have finished in.
SECTION
SEVEN- SCORING
See
scoring rules for full details. Included
here is a brief summary.
OFFENSIVE TEAM SCORING
·
Every 25 yards of
passing yardage earns 1 point.
·
Every 10 yards of
rushing or receiving yardage earns 1 point.
·
TD’s up to 24 yards
earn 6 points.
·
TD’s of 25-49 yards
earn 9 points.
·
TD’s of 50 yards
and over earn 12 points
·
Interceptions are –2
points.
·
QB’s, RB’s, and
WR’s involved in a two-point conversion earn 2 points. (Ex.
QB tosses a two-point conversion to a RB.
The team that has the special teams scores 2 points and the team or
teams that have the players involved in the scoring are offensively credited
with 2 points.)
(TD’s include passing, running, and receiving) KICKING SCORING
·
Field Goals up to 45
yards earn 3 points.
·
Field Goals 46 yards
and over earn 5 points.
·
Missed Field Goals of
30 yards and under are –3 points.
·
Extra Points earn 1
point. SPECIAL TEAMS & DEFENSE SCORING
·
Two point NFL
conversions earn 2 points. Safeties earn 2 points.
·
Every ten yards of
combined return yardage (Punt Returns, Kickoff Returns, & Interception
Returns) earns 1 point.
·
Fumble Recoveries,
Sacks, and Interceptions earn 1 point each.
·
TD’s up to 24 yards
earn 6 points.
·
TD’s of 25-49 yards
earn 9 points.
·
TD’s of 50 yards
and over earn 12 points. SPECIAL NOTE ON SCORING
·
Individual Offensive
players and Special Teams players are credited with points for two point
conversions.
SECTION
EIGHT- DISPUTES AND APPEALS
DISPUTES AND APPEALS
A.
The Commissioner will
decide on all disputes. A team
has the right to appeal the decision within seven days of the decision.
Upon requesting the appeal, the team will chose another team owner as a
judge and the Commissioner will chose another team owner as a judge.
The board of two team owners and the Commissioner will make a ruling on
the appeal with the majority winning (2 out of 3).
Ó 2000 by DTFFL
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