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League Specifics League Schedule Divisions Costs Payments Late Payments Expenses Prizes Regular Season Draft Playoff Draft Positions to be drafted Draft Time Limit Section 3- Free Agents & Trades Free Agent Pickup Free Agent Waivers and Pickup Trades Free Agent & Trade Approvals Lineup and Free Agent Submission Lineup Submission Times Lineup Rosters Lineup Inactivity Playoff Rules Playoff Draft Regular Season Tiebreakers Playoff Tiebreakers Free Agent Pickup Tiebreakers Offensive Team Scoring Kicking Scoring Special Teams/ Defense Scoring Special Note on Scoring Section 8- Disputes and Appeals Disputes and Appeals
LEAGUE STATEMENT The DTFFL was established in 1997. League changes are voted on by the league and must have a majority to pass. Majority is based on the respondents after sufficient attempts have been made to contact each team. Additionally the Commissioner may make changes for the league’s betterment. SECTION ONE- BASIC INFORMATION LEAGUE SPECIFICS The league consists of 1 Conference with a total of 3 Divisions. Each division holds 4 teams for a league total of 12 teams. The Regular season consists of 17 weeks. Playoffs commence at the time of the NFL playoffs and conclude with the end of the NFL playoffs. LEAGUE SCHEDULE Division teams play each other three times. Each team plays enough teams in the other Divisions one time each to fill out the schedule. DIVISIONS Division Teams are dynamic. Teams are placed in Divisions each year by Draft order. Picks numbers 1, 4, 7, & 10 will be in Division One. Picks numbers 2, 5, 8, &11 will be in Division Two. Picks 3, 6, 9, & 12 will be in Division Three. COSTS The annual cost of owning a team is $151.00. The cost of each free agent move is $5.00 The cost of each player traded is $2.50 Each team must write one Mr. Fantasy report during the regular season. If the report is not written the cost to the team will be $5.00 PAYMENTS Annual Dues of $151.00 are due on Draft Day. Each team must prepay $15 for free agent moves on Draft Day. Any funds not used are to be returned at the conclusion of the Playoffs. Each team must prepay $5 in prepayment for not preparing a Mr. Fantasy report. If the report is prepared and submitted, the $5 will be a prepayment towards a Free Agent Move. Any funds not used are to be returned at the conclusion of the Playoffs. Draft day payments due are a total of $171.00. LATE PAYMENTS Annual Dues must be paid prior to Week #1 games. Any team that has not paid their dues will be charged with a loss for each week the dues are not paid, whether or not the team has won. This will not affect the opponent in any way. Free Agent prepayment of $15 must be made prior to Week #1 games. EXPENSES Purchase of Software. (Approx. $40.00) Engraving of Trophy. (Approx. $10.00) PRIZES Division Winner- $125.00 Wildcard Winner- $ 75.00 Weekly High Score Winner- $ 10.00 Playoff 1st Place- $405.00 + 50% of Free Agent & Trade Funds. Playoff 2nd Place- $225.00 + 25% of Free Agent & Trade Funds. Playoff 3rd Place- $150.00 + 10% of Free Agent & Trade Funds. Playoff 4th Place- $ 90.00 + 5% of Free Agent & Trade Funds. Playoff 5th Place- $ 67.00 + 5% of Free Agent & Trade Funds. Playoff 6th Place- $ 43.00 + 5% of Free Agent & Trade Funds SECTION TWO- DRAFT RULES DRAFT ORDER REGULAR SEASON Draft order is based on the prior year’s record at the end of the Playoffs. Worst team picks first and best team picks last. The draft will serpentine in each round. In the event of expansion or replacement, the new teams will receive draft picks starting after the last current teams draft pick has been placed. DRAFT ORDER PLAYOFFS Division Winners earn picks 1-3 and Wildcard Winners earn picks 4-6. Draft order does not serpentine. Pick placement is based on overall regular season record with the Division Winner with the best record picking 1st while the Wildcard Winner with the best record picks 4th. POSITIONS TO BE DRAFTED Each team will draft 2 QB’s, 4 RB’s, 4 WR’s, 2 Kickers, & 2 ST/Defense. These positions apply to both the Regular Season Draft and the Playoff Draft. DRAFT TIME LIMIT Each team is given two minutes per pick. In the event they exceed the time limit, the next teams pick will be made and then the team that exceeded their time limit will pick. SECTION THREE- FREE AGENTS & TRADES FREE AGENT PICKUP Free Agency begins immediately following the Regular Season Draft and concludes in Week #14. Free Agents are available for $5.00 per player. Free Agency opens Tuesday’s at 10:00 AM and closes on Fridays at 9:00 PM. DO NOT EMAIL MOVES BEFORE FREE AGENCY OPENS EACH WEEK. FREE AGENT WAIVERS AND PICKUP All dropped players must clear waivers until the next weekly free agent cycle begins on the following Tuesday. The team that waives a player must wait two free agent cycles before they may pick that player up again. Free agency pickup order is determined as follows. Between Tuesday 10 am and Wednesday 9 PM, all free agent moves are assigned by overall record. The team with the worst regular season record gets first pick while the team with the best record gets the last pick. In the event that two or more teams have identical records the team with the lowest total of points scored to date picks 1st. Each team is guaranteed only their first free agent move based on record. Each move thereafter will be assigned by time received. EARLY REQUESTS WILL NOT BE HONORED. The Commish will email a response to each free agent request. After 9 PM on Wednesday, there is no order to free agent pickup. All teams should submit Free Agent requests as soon as possible and the Commissioner will assign the players at Wednesday 9 PM. TRADES Trading opens immediately following the Playoffs for the following season. Teams may trade draft picks. Trades are conducted by trading one pick for one pick and one player for one player. Each team is charged $2.50 per pick or player traded. FREE AGENT AND TRADE APPOVALS The Commissioner must approve Free Agent moves and Trades. Roster moves are not accepted until approved by the Commissioner and confirmed by email. LINEUP AND FREE AGENT SUBMISSION Lineups may be submitted by Website form, email, fax, or phone call. WEBSITE- Using the Lineup or Free Agent Submission page: http://dtfantasyfootball.tripod.com EMAIL: dreamteamfantasyfootball@yahoo.com LINEUP SUBMISSION TIMES Lineups may be submitted and changed from Tuesday 10 AM to Sunday ½ hour before the first game time (usually 12:30 PM) for Sunday games. If players are involved in a Thursday game, those players must be called in ½ hour before the first Thursday game time (usually 7:30 PM). If players are involved in a Saturday game, those players must be submitted ½ hour before the first game time (usually 12 PM). If players are involved in a game at different times than mentioned in section 4 A-C, then those players must be called in ½ hour before the first game time. LINEUP ROSTERS All teams must play 1 QB, 2 RB’s, 2 WR’s, 1 K, and 1 ST/D. Teams that do not make lineup changes will be assigned the prior week’s lineup. LINEUP INACTIVITY Teams that do not call in lineups and appear to have given up on their team will have lineups submitted by the Commissioner. Teams are determined to be inactive if they go more than two weeks without submitting a lineup change and they do not respond to Commissioner attempts at communication. In the event that the inactive teams is playing the Commissioner’s team, the Commissioner’s opponent that week will determine the inactive team’s lineup. PLAYOFF RULES Playoffs begin at the end of the regular season and last for the length of the NFL playoffs. Six teams make the playoffs, 3 Division Winners and 3 Wildcard Winners. The entire roster of each team is played throughout the playoffs. As NFL teams are eliminated, players are eliminated. The team who has accumulated the most total points at the end of the NFL Superbowl wins 1st prize and so on. PLAYOFF DRAFT Players from the teams that don’t make the playoffs and Free Agents are all available in the draft. All teams must fill a roster of 14 which consists of 2 QB’s, 4 RB’s, 4 WR’s, 2 K’s, & 2 ST/D.
REGULAR SEASON TIEBREAKERS Teams can tie during the regular season games. At the end of the regular season, the following rules take effect in the event of overall record ties. DIVISION TIEBREAKERS
FREE AGENCY TIEBREAKERS Overall Record Head to Head Record Total Points Scored (Less is better) Total Points Against (More is better) PLAYOFF TIEBREAKERS
There are no tiebreakers in the Playoffs. Team scoring is accumulated throughout the Playoffs. In the event that two or more teams finish with the same score, they will split the prize winnings for the positions they have finished in. See scoring rules for full details. Included here is a brief summary. OFFENSIVE TEAM SCORING Every 25 yards of passing yardage earns 1 point. Every 10 yards of rushing or receiving yardage earns 1 point. TD’s up to 24 yards earn 6 points. TD’s of 25-49 yards earn 9 points. TD’s of 50 yards and over earn 12 points Interceptions are –2 points. QB’s, RB’s, and WR’s involved in a two-point conversion earn 2 points. (Ex. QB tosses a two-point conversion to a RB. The team that has the special teams scores 2 points and the team or teams that have the players involved in the scoring are offensively credited with 2 points.) (TD’s include passing, running, and receiving) KICKING SCORING Field Goals up to 45 yards earn 3 points. Field Goals 46 yards and over earn 5 points. Missed Field Goals of 30 yards and under are –3 points. Extra Points earn 1 point. SPECIAL TEAMS & DEFENSE SCORING Two point NFL conversions earn 2 points. Safeties earn 2 points. Every ten yards of combined return yardage (Punt Returns, Kickoff Returns, & Interception Returns) earns 1 point. Fumble Recoveries, Sacks, and Interceptions earn 1 point each. TD’s up to 24 yards earn 6 points. TD’s of 25-49 yards earn 9 points. TD’s of 50 yards and over earn 12 points. SPECIAL NOTE ON SCORING Individual Offensive players and Special Teams players are credited with points for two point conversions. SECTION EIGHT- DISPUTES AND APPEALS DISPUTES AND APPEALS The Commissioner will decide on all disputes. A team has the right to appeal the decision within seven days of the decision. Upon requesting the appeal, the team will chose another team owner as a judge and the Commissioner will chose another team owner as a judge. The board of two team owners and the Commissioner will make a ruling on the appeal with the majority winning (2 out of 3).
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